Struct RenderPipelineSettings
HDRP Render Pipeline Settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct RenderPipelineSettings
필드
이름 | 설명 |
---|---|
colorBufferFormat | Color buffer format. |
customBufferFormat | Custom passes buffer format. |
decalLayerName0 | Name for decal layer 0. |
decalLayerName1 | Name for decal layer 1. |
decalLayerName2 | Name for decal layer 2. |
decalLayerName3 | Name for decal layer 3. |
decalLayerName4 | Name for decal layer 4. |
decalLayerName5 | Name for decal layer 5. |
decalLayerName6 | Name for decal layer 6. |
decalLayerName7 | Name for decal layer 7. |
decalSettings | Global decal settings |
dynamicResolutionSettings | Global dynamic resolution settings. |
hdShadowInitParams | Global shadows settings. |
lightLayerName0 | Name for light layer 0. |
lightLayerName1 | Name for light layer 1. |
lightLayerName2 | Name for light layer 2. |
lightLayerName3 | Name for light layer 3. |
lightLayerName4 | Name for light layer 4. |
lightLayerName5 | Name for light layer 5. |
lightLayerName6 | Name for light layer 6. |
lightLayerName7 | Name for light layer 7. |
lightLoopSettings | Global light loop settings. |
lightSettings | Light Settings. |
lightingQualitySettings | Global lighting quality settings. |
lodBias | LoD bias. |
lowresTransparentSettings | Global low resolution transparency settings. |
maximumLODLevel | Maximum LoD Level. |
msaaSampleCount | Number of samples when using MSAA. |
planarReflectionResolution | |
postProcessQualitySettings | Global post processing quality settings. |
postProcessSettings | Global post process settings. |
sssSampleBudget | Sample budget for the Subsurface Scattering algorithm. |
supportCustomPass | Support custom passes. |
supportDecalLayers | Support decal Layers. |
supportDecals | Support decals. |
supportDistortion | Support distortion. |
supportDitheringCrossFade | Support dithered cross-fade. |
supportLightLayers | Support light layers. |
supportMotionVectors | Support motion vectors. |
supportRayTracing | Support ray tracing. |
supportRuntimeAOVAPI | Support runtime AOV API. |
supportRuntimeDebugDisplay | Support runtime debug display. |
supportSSAO | Support screen space ambient occlusion. |
supportSSGI | Support screen space global illumination. |
supportSSR | Support screen space reflections. |
supportSSRTransparent | Support transparent screen space reflections. |
supportShadowMask | Support shadow masks. |
supportSubsurfaceScattering | Support subsurface scattering. |
supportTerrainHole | Support terrain holes. |
supportTransparentBackface | Support transparent backface pass. |
supportTransparentDepthPostpass | Support transparent depth post-pass. |
supportTransparentDepthPrepass | Support transparent depth pre-pass. |
supportVolumetrics | Support volumetric lighting. |
supportedLitShaderMode | Supported Lit shader modes. |
supportedRayTracingMode | Support ray tracing mode. |
xrSettings | Global XR settings. |
프로퍼티
이름 | 설명 |
---|---|
supportMSAA | Support MSAA. |