Struct RenderPipelineSettings
HDRP Render Pipeline Settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct RenderPipelineSettings
필드
| 이름 | 설명 |
|---|---|
| colorBufferFormat | Color buffer format. |
| customBufferFormat | Custom passes buffer format. |
| decalLayerName0 | Name for decal layer 0. |
| decalLayerName1 | Name for decal layer 1. |
| decalLayerName2 | Name for decal layer 2. |
| decalLayerName3 | Name for decal layer 3. |
| decalLayerName4 | Name for decal layer 4. |
| decalLayerName5 | Name for decal layer 5. |
| decalLayerName6 | Name for decal layer 6. |
| decalLayerName7 | Name for decal layer 7. |
| decalSettings | Global decal settings |
| dynamicResolutionSettings | Global dynamic resolution settings. |
| hdShadowInitParams | Global shadows settings. |
| lightLayerName0 | Name for light layer 0. |
| lightLayerName1 | Name for light layer 1. |
| lightLayerName2 | Name for light layer 2. |
| lightLayerName3 | Name for light layer 3. |
| lightLayerName4 | Name for light layer 4. |
| lightLayerName5 | Name for light layer 5. |
| lightLayerName6 | Name for light layer 6. |
| lightLayerName7 | Name for light layer 7. |
| lightLoopSettings | Global light loop settings. |
| lightSettings | Light Settings. |
| lightingQualitySettings | Global lighting quality settings. |
| lodBias | LoD bias. |
| lowresTransparentSettings | Global low resolution transparency settings. |
| maximumLODLevel | Maximum LoD Level. |
| msaaSampleCount | Number of samples when using MSAA. |
| planarReflectionResolution | |
| postProcessQualitySettings | Global post processing quality settings. |
| postProcessSettings | Global post process settings. |
| sssSampleBudget | Sample budget for the Subsurface Scattering algorithm. |
| supportCustomPass | Support custom passes. |
| supportDecalLayers | Support decal Layers. |
| supportDecals | Support decals. |
| supportDistortion | Support distortion. |
| supportDitheringCrossFade | Support dithered cross-fade. |
| supportLightLayers | Support light layers. |
| supportMotionVectors | Support motion vectors. |
| supportRayTracing | Support ray tracing. |
| supportRuntimeAOVAPI | Support runtime AOV API. |
| supportRuntimeDebugDisplay | Support runtime debug display. |
| supportSSAO | Support screen space ambient occlusion. |
| supportSSGI | Support screen space global illumination. |
| supportSSR | Support screen space reflections. |
| supportSSRTransparent | Support transparent screen space reflections. |
| supportShadowMask | Support shadow masks. |
| supportSubsurfaceScattering | Support subsurface scattering. |
| supportTerrainHole | Support terrain holes. |
| supportTransparentBackface | Support transparent backface pass. |
| supportTransparentDepthPostpass | Support transparent depth post-pass. |
| supportTransparentDepthPrepass | Support transparent depth pre-pass. |
| supportVolumetrics | Support volumetric lighting. |
| supportedLitShaderMode | Supported Lit shader modes. |
| supportedRayTracingMode | Support ray tracing mode. |
| xrSettings | Global XR settings. |
프로퍼티
| 이름 | 설명 |
|---|---|
| supportMSAA | Support MSAA. |