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    Class RecursiveRendering

    Recursive Rendering Volume Component. This component setups recursive rendering.

    상속
    object
    VolumeComponent
    RecursiveRendering
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Ray Tracing/Recursive Rendering (Preview)")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Ray-Tracing-Recursive-Rendering.html")]
    public sealed class RecursiveRendering : VolumeComponent

    생성자

    이름 설명
    RecursiveRendering()

    Default constructor for the recursive rendering volume component.

    필드

    이름 설명
    enable

    Enables recursive rendering.

    layerMask

    Layer mask used to include the objects for recursive rendering.

    maxDepth

    Defines the maximal recursion for rays.

    minSmoothness

    Minmal smoothness for reflection rays. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques.

    rayLength

    This defines the maximal travel distance of rays.

    문서 개요
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