Class RecursiveRendering
Recursive Rendering Volume Component. This component setups recursive rendering.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Ray Tracing/Recursive Rendering (Preview)")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Ray-Tracing-Recursive-Rendering.html")]
public sealed class RecursiveRendering : VolumeComponent
생성자
| 이름 | 설명 |
|---|---|
| RecursiveRendering() | Default constructor for the recursive rendering volume component. |
필드
| 이름 | 설명 |
|---|---|
| enable | Enables recursive rendering. |
| layerMask | Layer mask used to include the objects for recursive rendering. |
| maxDepth | Defines the maximal recursion for rays. |
| minSmoothness | Minmal smoothness for reflection rays. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques. |
| rayLength | This defines the maximal travel distance of rays. |