Enum RayCountValues
The different ray count values that can be asked for.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
public enum RayCountValues
필드
| 이름 | 설명 |
|---|---|
| AmbientOcclusion | Ray count for the ray traced ambient occlusion effect. |
| Count | Total number of ray count values that may be requested. |
| DiffuseGI_Deferred | Ray count for the deferred ray traced indirect diffuse effect. |
| DiffuseGI_Forward | Ray count for the forward ray traced indirect diffuse effect. |
| Recursive | Ray count for the recursive rendering effect. |
| ReflectionDeferred | Ray count for the deferred ray traced reflection effect. |
| ReflectionForward | Ray count for the forward ray traced reflection effect. |
| ShadowAreaLight | Ray count for the ray traced area shadow effect. |
| ShadowDirectional | Ray count for the ray traced directional shadow effect. |
| ShadowPointSpot | Ray count for the ray traced point shadow effect. |
| Total | Total number of entries. |