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    Struct ProbeSettings

    Settings that defines the rendering of a probe.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct ProbeSettings

    필드

    이름 설명
    cameraSettings

    Probe camera settings.

    default

    Default value.

    distanceBasedRoughness

    Indicates whether the ReflectionProbe supports distance-based roughness.

    frustum

    The way the frustum is handled by the probe.

    influence

    The influence volume of the probe.

    lighting

    The lighting of the probe.

    mode

    The mode of the probe.

    proxy

    Set this variable to explicitly set the proxy volume to use.

    proxySettings

    The proxy settings of the probe for the current volume.

    realtimeMode

    The mode of the probe.

    resolutionScalable

    Camera settings to use when capturing data.

    roughReflections

    Indicates whether the ReflectionProbe supports rough reflections.

    type

    The type of the probe.

    메서드

    이름 설명
    ComputeHash()

    Compute a hash of the settings.

    NewDefault()

    Default value.

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