Struct ProbeSettings.Frustum
Describe how frustum is handled when rendering probe.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct ProbeSettings.Frustum
필드
이름 | 설명 |
---|---|
automaticScale | The automatic value of the FOV is multiplied by this factor at the end. |
default | Obsolete |
fieldOfViewMode | Mode to use when computing the field of view. For planar reflection probes: this value is used. For reflection probes: this value is ignored, FOV will be 90°. |
fixedValue | Value to use when FOV is fixed. |
viewerScale | The viewer's FOV is multiplied by this factor at the end. |
메서드
이름 | 설명 |
---|---|
NewDefault() | Default value. |