Struct ProbeSettings.Frustum
Describe how frustum is handled when rendering probe.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct ProbeSettings.Frustum
  필드
| 이름 | 설명 | 
|---|---|
| automaticScale | The automatic value of the FOV is multiplied by this factor at the end.  | 
      
| default | Obsolete  | 
      
| fieldOfViewMode | Mode to use when computing the field of view. For planar reflection probes: this value is used. For reflection probes: this value is ignored, FOV will be 90°.  | 
      
| fixedValue | Value to use when FOV is fixed.  | 
      
| viewerScale | The viewer's FOV is multiplied by this factor at the end.  | 
      
메서드
| 이름 | 설명 | 
|---|---|
| NewDefault() | Default value.  |