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    Struct ProbeCapturePositionSettings

    Settings to use when capturing a probe.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct ProbeCapturePositionSettings

    생성자

    이름 설명
    ProbeCapturePositionSettings(Vector3, Quaternion, Matrix4x4)

    Create a new settings with only the probe transform.

    ProbeCapturePositionSettings(Vector3, Quaternion, Vector3, Quaternion, Matrix4x4)

    Create new settings.

    필드

    이름 설명
    default

    Default value.

    influenceToWorld

    The matrix for influence to world.

    proxyPosition

    The proxy position.

    proxyRotation

    The proxy rotation.

    referencePosition

    The reference position.

    This additional information is used to compute the actual capture position. (usually, the viewer position) (ProbeSettings.ProbeType)

    referenceRotation

    The reference rotation.

    This additional information is used to compute the actual capture position. (usually, the viewer rotation) (ProbeSettings.ProbeType)

    메서드

    이름 설명
    ComputeFrom(HDProbe, Transform)

    Compute the probe capture settings from an HDProbe and a reference transform.

    ComputeFromMirroredReference(HDProbe, Vector3)

    Compute the probe capture settings from an HDProbe and a reference position. The position will be mirrored based on the mirror position of the probe.

    ComputeHash()

    Compute a hash based on the settings' values

    NewDefault()

    Default value.

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