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    Class PathTracing

    A volume component that holds settings for the Path Tracing effect.

    상속
    object
    VolumeComponent
    PathTracing
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Ray Tracing/Path Tracing (Preview)")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Ray-Tracing-Path-Tracing.html")]
    public sealed class PathTracing : VolumeComponent

    생성자

    이름 설명
    PathTracing()

    Default constructor for the path tracing volume component.

    필드

    이름 설명
    enable

    Enables path tracing (thus disabling most other passes).

    layerMask

    Defines the layers that path tracing should include.

    maximumDepth

    Defines the maximum number of bounces for each path, in [minimumDepth, 10].

    maximumIntensity

    Defines the maximum intensity value computed for a path segment.

    maximumSamples

    Defines the maximum number of paths cast within each pixel, over time (one per frame).

    minimumDepth

    Defines the minimum number of bounces for each path, in [1, 10].

    문서 개요
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