Class PathTracing
A volume component that holds settings for the Path Tracing effect.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Ray Tracing/Path Tracing (Preview)")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Ray-Tracing-Path-Tracing.html")]
public sealed class PathTracing : VolumeComponent
생성자
이름 | 설명 |
---|---|
PathTracing() | Default constructor for the path tracing volume component. |
필드
이름 | 설명 |
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enable | Enables path tracing (thus disabling most other passes). |
layerMask | Defines the layers that path tracing should include. |
maximumDepth | Defines the maximum number of bounces for each path, in [minimumDepth, 10]. |
maximumIntensity | Defines the maximum intensity value computed for a path segment. |
maximumSamples | Defines the maximum number of paths cast within each pixel, over time (one per frame). |
minimumDepth | Defines the minimum number of bounces for each path, in [1, 10]. |