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    Class MipMapDebugSettings

    Mîp map debug Settings.

    상속
    object
    MipMapDebugSettings
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public class MipMapDebugSettings

    필드

    이름 설명
    debugMipMapMode

    Mip maps debug mode.

    terrainTexture

    Terrain texture mip map debug mode.

    메서드

    이름 설명
    IsDebugDisplayEnabled()

    Returns true if any mip map debug is enabled.

    문서 개요
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