{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class LightingDebugSettings | High Definition RP | 10.5.0
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    Class LightingDebugSettings

    Lighting Debug Settings.

    상속
    object
    LightingDebugSettings
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public class LightingDebugSettings

    필드

    이름 설명
    centerHistogramAroundMiddleGrey

    Whether to center the histogram debug view around the middle-grey point or not.

    clearCookieAtlas

    Clear cookie atlas each frame.

    clearPlanarReflectionProbeAtlas

    Clear planar reflection atlas each frame.

    clearShadowAtlas

    Clear shadow atlases each frame.

    clusterDebugDistance

    Distance at which clusters will be visualized.

    clusterDebugMode

    Cluster Debug mode.

    cookieAtlasMipLevel

    Mip level of the cookie cubemap display.

    cubeArraySliceIndex

    Index of the light cubemap to display.

    debugExposure

    Exposure compensation to apply on current scene exposure.

    debugLensAttenuation

    Obsolete, please use the lens attenuation mode in HDRP Default Settings.

    debugLightFilterMode

    Current Light Filtering.

    debugLightLayers

    True if light layers visualization is enabled.

    debugLightLayersFilterMask

    Current Light Layers Filtering mode.

    debugLightingMode

    Current Full Screen Lighting debug mode.

    debugRenderingLayersColors

    Rendering Layers Debug Colors.

    debugSelectionLightLayers

    True if light layers visualization uses light layers of the selected light.

    debugSelectionShadowLayers

    True if light layers visualization uses shadow layers of the selected light.

    displayCookieAtlas

    Display the light cookies atlas.

    displayCookieCubeArray

    Display the light cookies cubemap array.

    displayFinalImageHistogramAsRGB

    Whether to show tonemap curve in the histogram debug view or not.

    displayLightVolumes

    Display lights bounding volumes as a transparent overlay in the scene.

    displayMaskOnly

    Whether to show the only the mask in the picture in picture. If unchecked, the mask view is weighted by the scene color.

    displayPlanarReflectionProbeAtlas

    Display the planar reflection atlas.

    displaySkyReflection

    Display sky reflection cubemap as an overlay.

    exposureDebugMode

    Exposure debug mode.

    lightVolumeDebugByCategory

    Type of light bounding volumes to display.

    maxDebugLightCount

    Maximum number of lights against which the light overdraw gradient is displayed.

    overrideAlbedo

    Override albedo of the whole scene for lighting debug.

    overrideAlbedoValue

    Color used when overriding albedo.

    overrideAmbientOcclusion

    Override ambient occlusion of the whole scene for lighting debug.

    overrideAmbientOcclusionValue

    Value used when overriding ambient occlusion.

    overrideEmissiveColor

    Override emissive color of the whole scene for lighting debug.

    overrideEmissiveColorValue

    Color used when overriding emissive color.

    overrideNormal

    Override normal of the whole scene with object normals for lighting debug.

    overrideSmoothness

    Override smoothness of the whole scene for lighting debug.

    overrideSmoothnessValue

    Value used when overriding smoothness.

    overrideSpecularColor

    Override specular color of the whole scene for lighting debug.

    overrideSpecularColorValue

    Color used when overriding specular color.

    planarReflectionProbeMipLevel

    Mip level of the planar reflection atlas display.

    shadowDebugMode

    Current Shadow Maps debug mode.

    shadowDebugUseSelection

    True if Shadow Map debug mode should be displayed for the currently selected light.

    shadowMapIndex

    Index in the list of currently visible lights of the shadow map to display.

    shadowMaxValue

    Shadow Map debug display visual remapping maximum value.

    shadowMinValue

    Shadow Map debug display visual remapping minimum value.

    shadowResolutionScaleFactor

    Use this value to force a rescale of all shadow atlases.

    showAreaLight

    True if area lights should be displayed in the scene.

    showDirectionalLight

    True if directional lights should be displayed in the scene.

    showPunctualLight

    True if punctual lights should be displayed in the scene.

    showReflectionProbe

    True if reflection probes lights should be displayed in the scene.

    showTonemapCurveAlongHistogramView

    Whether to show tonemap curve in the histogram debug view or not.

    skyReflectionMipmap

    Mip map of the displayed sky reflection.

    tileClusterDebug

    Tile and Cluster debug mode.

    tileClusterDebugByCategory

    Category for tile and cluster debug mode.

    메서드

    이름 설명
    IsDebugDisplayEnabled()

    Returns true if any lighting debug mode is enabled.

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