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    Class LensDistortion

    A volume component that holds settings for the Lens Distortion effect.

    상속
    object
    VolumeComponent
    LensDistortion
    구현
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Lens Distortion")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Lens-Distortion.html")]
    public sealed class LensDistortion : VolumeComponent, IPostProcessComponent

    필드

    이름 설명
    center

    Sets the center point for the distortion.

    intensity

    Controls the overall strength of the distortion effect.

    scale

    Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using a high intensity.

    xMultiplier

    Controls the distortion intensity on the x-axis. Acts as a multiplier.

    yMultiplier

    Controls the distortion intensity on the x-axis. Acts as a multiplier.

    메서드

    이름 설명
    IsActive()

    Tells if the effect needs to be rendered or not.

    문서 개요
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