Class IndirectLightingController
Component that allow you to control the indirect specular and diffuse intensity
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Lighting/Indirect Lighting Controller")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Override-Indirect-Lighting-Controller.html")]
public class IndirectLightingController : VolumeComponent
필드
이름 | 설명 |
---|---|
indirectDiffuseLightingLayers | Controls which layer will be affected by the indirect diffuse lighting multiplier |
indirectDiffuseLightingMultiplier | Indirect diffuse lighting multiplier, between 0 and 1 |
reflectionLightingLayers | Controls which layer will be affected by the reflection lighting multiplier |
reflectionLightingMultiplier | Reflection lighting multiplier, between 0 and 1 |
reflectionProbeIntensityMultiplier | Reflection probe and Planar reflection intensity multiplier, between 0 and 1 |
메서드
이름 | 설명 |
---|---|
GetIndirectDiffuseLightingLayers() | Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1 |
GetReflectionLightingLayers() | Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1 |