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    목차 표시/숨기기

    Class IndirectLightingController

    Component that allow you to control the indirect specular and diffuse intensity

    상속
    object
    VolumeComponent
    IndirectLightingController
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Lighting/Indirect Lighting Controller")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Override-Indirect-Lighting-Controller.html")]
    public class IndirectLightingController : VolumeComponent

    필드

    이름 설명
    indirectDiffuseLightingLayers

    Controls which layer will be affected by the indirect diffuse lighting multiplier

    indirectDiffuseLightingMultiplier

    Indirect diffuse lighting multiplier, between 0 and 1

    reflectionLightingLayers

    Controls which layer will be affected by the reflection lighting multiplier

    reflectionLightingMultiplier

    Reflection lighting multiplier, between 0 and 1

    reflectionProbeIntensityMultiplier

    Reflection probe and Planar reflection intensity multiplier, between 0 and 1

    메서드

    이름 설명
    GetIndirectDiffuseLightingLayers()

    Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1

    GetReflectionLightingLayers()

    Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1

    문서 개요
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