Struct HDShadowInitParameters
Shadows Global Settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct HDShadowInitParameters
필드
| 이름 | 설명 |
|---|---|
| areaLightShadowAtlas | Initialization parameters for area shadows atlas. |
| cachedAreaLightShadowAtlas | Resolution for the area lights cached shadow maps atlas. |
| cachedPunctualLightShadowAtlas | Resolution for the punctual lights cached shadow maps atlas. |
| directionalShadowsDepthBits | Depth bits for directional shadows. |
| maxAreaShadowMapResolution | Maximum shadow map resolution for area lights. |
| maxDirectionalShadowMapResolution | Maximum shadow map resolution for directional lights. |
| maxPunctualShadowMapResolution | Maximum shadow map resolution for punctual lights. |
| maxScreenSpaceShadowSlots | Maximum number of screen space shadows. |
| maxShadowRequests | Maximum number of shadow requests at the same time. |
| punctualLightShadowAtlas | Initialization parameters for punctual shadows atlas. |
| screenSpaceShadowBufferFormat | Format for screen space shadows. |
| shadowFilteringQuality | Shadow filtering quality. |
| shadowResolutionArea | Shadow scalable resolution for area lights. |
| shadowResolutionDirectional | Shadow scalable resolution for directional lights. |
| shadowResolutionPunctual | Shadow scalable resolution for point lights. |
| supportScreenSpaceShadows | Enable support for screen space shadows. |