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    Class HDRenderUtilities

    Various utilities to perform rendering with HDRP

    상속
    object
    HDRenderUtilities
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public static class HDRenderUtilities

    메서드

    이름 설명
    ComputeCameraSettingsFromProbeSettings(ProbeSettings, ProbeCapturePositionSettings, out CameraSettings, out CameraPositionSettings, ulong, float, float)

    Compute the camera settings from the probe settings

    CreatePlanarProbeDepthRenderTarget(int)

    Create the depth texture used as target for a realtime planar reflection probe.

    CreatePlanarProbeRenderTarget(int, GraphicsFormat)

    Create the texture used as target for a realtime planar reflection probe.

    CreateReflectionProbeRenderTarget(int)

    Create the texture used as target for a realtime reflection probe.

    CreateReflectionProbeRenderTarget(int, GraphicsFormat)

    Create the texture used as target for a realtime reflection probe.

    CreateReflectionProbeTarget(int)

    Create the texture target for a baked reflection probe.

    GenerateRenderingSettingsFor(ProbeSettings, ProbeCapturePositionSettings, List<CameraSettings>, List<CameraPositionSettings>, ulong, bool, float, float)

    Generate the camera render settings and camera position to use to render a probe.

    Render(CameraSettings, CameraPositionSettings, Texture, uint)

    Perform a rendering into target.

    Render(ProbeSettings, ProbeCapturePositionSettings, Texture, bool, bool, uint, float, float)

    Performs a rendering of a probe.

    Render(ProbeSettings, ProbeCapturePositionSettings, Texture, out CameraSettings, out CameraPositionSettings, bool, bool, uint, float, float)

    Render a probe

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