{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class HDRISky | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class HDRISky

    HDRI Sky Volume Component. This component setups HDRI sky for rendering.

    상속
    object
    VolumeComponent
    SkySettings
    HDRISky
    상속된 멤버
    SkySettings.rotation
    SkySettings.skyIntensityMode
    SkySettings.exposure
    SkySettings.multiplier
    SkySettings.upperHemisphereLuxValue
    SkySettings.upperHemisphereLuxColor
    SkySettings.desiredLuxValue
    SkySettings.updateMode
    SkySettings.updatePeriod
    SkySettings.includeSunInBaking
    SkySettings.GetHashCode(Camera)
    SkySettings.GetUniqueID<T>()
    SkySettings.GetUniqueID(Type)
    SkySettings.GetIntensityFromSettings()
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [VolumeComponentMenu("Sky/HDRI Sky")]
    [SkyUniqueID(1)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Override-HDRI-Sky.html")]
    public class HDRISky : SkySettings

    필드

    이름 설명
    backplateType

    Backplate Type {Disc, Rectangle, Ellipse, Infinite (Plane)}.

    blendAmount

    Backplate blend parameter to blend the edge of the backplate with the background.

    dirLightShadow

    Allow backplate to receive shadow from directional light.

    enableBackplate

    Enable Backplate to have it visible.

    enableDistortion

    Enable to have sky distortion.

    flowmap

    Texture used to distort the uv for the HDRI sky.

    groundLevel

    Define the ground level of the Backplate.

    hdriSky

    Cubemap used to render the HDRI sky.

    plateRotation

    Backplate rotation parameter for the geometry.

    plateTexOffset

    Backplate projection offset on the plane.

    plateTexRotation

    Backplate rotation parameter for the projected texture.

    pointLightShadow

    Allow backplate to receive shadow from point light.

    procedural

    Enable to have a simple, procedural distorsion.

    projectionDistance

    Backplate's projection distance to varying the cubemap projection on the plate.

    rectLightShadow

    Allow backplate to receive shadow from Area light.

    scale

    Extent of the Backplate (if circle only the X value is considered).

    scrollDirection

    Direction of the distortion.

    scrollSpeed

    Speed of the distortion.

    shadowTint

    Backplate Shadow Tint projected on the plane.

    upperHemisphereOnly

    Enable to affect only the upper part of the sky.

    메서드

    이름 설명
    GetHashCode()

    Returns the hash code of the HDRI sky parameters.

    GetSkyRendererType()

    Returns HDRISkyRenderer type.

    SignificantlyDivergesFrom(SkySettings)

    Determines if the SkySettings is significantly divergent from another. This is going to be used to determine whether to reset completely the ambient probe instead of using previous one when waiting for current data upon changes. In addition to the checks done with the base function, this HDRISky override checks whether the cubemap parameter has changed if both settings are HDRISky.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)