Enum HDCameraFrameHistoryType
History buffers available in HDCamera.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public enum HDCameraFrameHistoryType
필드
| 이름 | 설명 |
|---|---|
| AmbientOcclusion | Ambient Occlusion buffer. |
| ColorBufferMipChain | Color buffer mip chain. |
| Count | Number of history buffers. |
| Depth | Depth buffer. |
| Depth1 | Mip one of the depth buffer . |
| DepthOfFieldCoC | Depth of field CoC. |
| Exposure | Exposure buffer. |
| Normal | Normal buffer. |
| PathTracing | Path tracing buffer. |
| RayTracedSubSurface | Ray traced subsurface buffer. |
| RaytracedAmbientOcclusion | Ray traced ambient occlusion buffer. |
| RaytracedIndirectDiffuseHF | Ray traced indirect diffuse HF buffer. |
| RaytracedIndirectDiffuseLF | Ray traced indirect diffuse LF buffer. |
| RaytracedReflection | Ray traced reflections buffer. |
| RaytracedShadowDistanceValidity | Ray traced shadow history distance buffer. |
| RaytracedShadowHistory | Ray traced shadow history buffer. |
| RaytracedShadowHistoryValidity | Ray traced shadow history validity buffer. |
| ScreenSpaceReflectionAccumulation | Screen Space Reflection Accumulation. |
| TAAMotionVectorMagnitude | Velocity magnitude history used for TAA velocity weighting. |
| TemporalAntialiasing | Temporal antialiasing history. |
| TemporalAntialiasingPostDoF | Temporal antialiasing history after DoF. |