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    Struct HDCamera.ViewConstants

    Structure containing all shader view related constants for this camera.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public struct HDCamera.ViewConstants

    필드

    이름 설명
    invProjMatrix

    Inverse Projection matrix.

    invViewMatrix

    Inverse View matrix.

    invViewProjMatrix

    Inverse View Projection matrix.

    nonJitteredViewProjMatrix

    Non-jittered View Projection matrix.

    pixelCoordToViewDirWS

    Utility matrix (used by sky) to map screen position to WS view direction.

    prevInvViewProjMatrix

    Non-jittered Inverse View Projection matrix from previous frame.

    prevViewProjMatrix

    Non-jittered View Projection matrix from previous frame.

    prevViewProjMatrixNoCameraTrans

    Non-jittered View Projection matrix from previous frame without translation.

    prevWorldSpaceCameraPos

    World Space camera position from previous frame.

    projMatrix

    Projection matrix.

    viewMatrix

    View matrix.

    viewProjMatrix

    View Projection matrix.

    worldSpaceCameraPos

    World Space camera position.

    worldSpaceCameraPosViewOffset

    Offset from the main view position for stereo view constants.

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