Struct HDCamera.ViewConstants
Structure containing all shader view related constants for this camera.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public struct HDCamera.ViewConstants
필드
| 이름 | 설명 |
|---|---|
| invProjMatrix | Inverse Projection matrix. |
| invViewMatrix | Inverse View matrix. |
| invViewProjMatrix | Inverse View Projection matrix. |
| nonJitteredViewProjMatrix | Non-jittered View Projection matrix. |
| pixelCoordToViewDirWS | Utility matrix (used by sky) to map screen position to WS view direction. |
| prevInvViewProjMatrix | Non-jittered Inverse View Projection matrix from previous frame. |
| prevViewProjMatrix | Non-jittered View Projection matrix from previous frame. |
| prevViewProjMatrixNoCameraTrans | Non-jittered View Projection matrix from previous frame without translation. |
| prevWorldSpaceCameraPos | World Space camera position from previous frame. |
| projMatrix | Projection matrix. |
| viewMatrix | View matrix. |
| viewProjMatrix | View Projection matrix. |
| worldSpaceCameraPos | World Space camera position. |
| worldSpaceCameraPosViewOffset | Offset from the main view position for stereo view constants. |