{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method ForceEvictLight | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method ForceEvictLight

    ForceEvictLight(HDAdditionalLightData)

    This function can be used to evict a light from its atlas. The slots occupied by such light will be available to be occupied by other shadows. Note that eviction happens automatically upon light destruction and, if lightData.preserveCachedShadow is false, upon disabling of the light.

    선언
    public void ForceEvictLight(HDAdditionalLightData lightData)
    파라미터
    타입 이름 설명
    HDAdditionalLightData lightData

    The light to evict from the atlas.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)