{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Property preserveCachedShadow | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Property preserveCachedShadow

    preserveCachedShadow

    Controls whether the cached shadow maps for this light is preserved upon disabling the light. If this field is set to true, then the light will maintain its space in the cached shadow atlas until it is destroyed.

    선언
    public bool preserveCachedShadow { get; set; }
    프로퍼티 값
    타입 설명
    bool
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)