Field taaMotionVectorRejection
Larger is this value, more likely history will be rejected when current and reprojected history motion vector differ by a substantial amount. Larger values can decrease ghosting but will also reintroduce aliasing on the aforementioned cases.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Range(0, 1)]
public float taaMotionVectorRejection
반환
타입 | 설명 |
---|---|
float |