{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Field taaMotionVectorRejection | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Field taaMotionVectorRejection

    Larger is this value, more likely history will be rejected when current and reprojected history motion vector differ by a substantial amount. Larger values can decrease ghosting but will also reintroduce aliasing on the aforementioned cases.

    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Range(0, 1)]
    public float taaMotionVectorRejection
    반환
    타입 설명
    float
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)