Struct GlobalPostProcessSettings
Project-wide settings related to post-processing.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct GlobalPostProcessSettings
필드
이름 | 설명 |
---|---|
bufferFormat | The texture format to be used for the post-processing passes. |
k_MaxLutSize | The maximum allowed size for the color grading LUT. |
k_MinLutSize | The minimum allowed size for the color grading LUT. |
lutFormat | The texture format to use to store the internal color gradint LUT. |
프로퍼티
이름 | 설명 |
---|---|
lutSize | Project-wide LUT size used for the internal color grading LUT and external LUTs. |