Class GlobalLightingQualitySettings
Global lighting quality settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public sealed class GlobalLightingQualitySettings
필드
이름 | 설명 |
---|---|
AOBilateralUpsample | Ambient Occlusion uses bilateral upsample for each quality level. |
AODirectionCount | Ambient Occlusion direction count for each quality level. |
AOFullRes | Ambient Occlusion uses full resolution buffer for each quality level. |
AOMaximumRadiusPixels | Ambient Occlusion maximum radius for each quality level. |
AOStepCount | Ambient Occlusion step count for each quality level. |
ContactShadowSampleCount | Contact shadow sample count for each quality level. |
Fog_Budget | Controls the budget of the volumetric fog effect. |
Fog_ControlMode | Controls which control mode should be used to define the volumetric fog parameters. |
Fog_DepthRatio | Controls how the budget is shared between screen resolution and depth. |
RTAODenoise | Defines if the ray traced ambient occlusion should be denoised. |
RTAODenoiserRadius | Controls the radius of the ray traced ambient occlusion denoiser. |
RTAORayLength | Controls the length of ray traced ambient occlusion rays. |
RTAOSampleCount | Number of samples for evaluating the effect. |
RTGIClampValue | Clamp value used to reduce the variance in the integration signal. |
RTGIDenoise | Flag that enables the first denoising pass. |
RTGIDenoiserRadius | Flag that defines the radius of the first denoiser. |
RTGIFullResolution | Controls if the effect should be computed at full resolution. |
RTGIHalfResDenoise | Flag that defines if the denoiser should be evaluated at half resolution. |
RTGIRayLength | Controls the length of ray traced global illumination rays. |
RTGISecondDenoise | Flag that enables the second denoising pass. |
RTGISecondDenoiserRadius | Flag that defines the radius of the second denoiser. |
RTGIUpScaleRadius | Radius for the up-sample pass. |
RTRClampValue | Clamp value used to reduce the variance in the integration signal. |
RTRDenoise | Flag that enables the first denoising pass. |
RTRDenoiserRadius | Flag that defines the radius of the first denoiser. |
RTRFullResolution | Controls if the effect should be computed at full resolution. |
RTRMinSmoothness | Controls the minimal smoothness. |
RTRRayLength | Controls the length of ray traced reflection rays. |
RTRSmoothnessFadeStart | Controls the minimal smoothness. |
RTRUpScaleRadius | Radius for the up-sample pass. |
SSGIClampValue | Screen space global illumination signal clamping value. |
SSGIFilterRadius | Screen space global illumination's filter size. |
SSGIFullResolution | Screen space global illumination flag to define if the effect is computed at full resolution. |
SSGIRadius | Screen space global illumination's world space maximal radius. |
SSGIRaySteps | Screen space global illumination step count for the ray marching. |
SSRMaxRaySteps | Maximum number of rays for Screen Space Reflection for each quality level. |