Class GlobalLightingQualitySettings
Global lighting quality settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public sealed class GlobalLightingQualitySettings
필드
| 이름 | 설명 |
|---|---|
| AOBilateralUpsample | Ambient Occlusion uses bilateral upsample for each quality level. |
| AODirectionCount | Ambient Occlusion direction count for each quality level. |
| AOFullRes | Ambient Occlusion uses full resolution buffer for each quality level. |
| AOMaximumRadiusPixels | Ambient Occlusion maximum radius for each quality level. |
| AOStepCount | Ambient Occlusion step count for each quality level. |
| ContactShadowSampleCount | Contact shadow sample count for each quality level. |
| Fog_Budget | Controls the budget of the volumetric fog effect. |
| Fog_ControlMode | Controls which control mode should be used to define the volumetric fog parameters. |
| Fog_DepthRatio | Controls how the budget is shared between screen resolution and depth. |
| RTAODenoise | Defines if the ray traced ambient occlusion should be denoised. |
| RTAODenoiserRadius | Controls the radius of the ray traced ambient occlusion denoiser. |
| RTAORayLength | Controls the length of ray traced ambient occlusion rays. |
| RTAOSampleCount | Number of samples for evaluating the effect. |
| RTGIClampValue | Clamp value used to reduce the variance in the integration signal. |
| RTGIDenoise | Flag that enables the first denoising pass. |
| RTGIDenoiserRadius | Flag that defines the radius of the first denoiser. |
| RTGIFullResolution | Controls if the effect should be computed at full resolution. |
| RTGIHalfResDenoise | Flag that defines if the denoiser should be evaluated at half resolution. |
| RTGIRayLength | Controls the length of ray traced global illumination rays. |
| RTGISecondDenoise | Flag that enables the second denoising pass. |
| RTGISecondDenoiserRadius | Flag that defines the radius of the second denoiser. |
| RTGIUpScaleRadius | Radius for the up-sample pass. |
| RTRClampValue | Clamp value used to reduce the variance in the integration signal. |
| RTRDenoise | Flag that enables the first denoising pass. |
| RTRDenoiserRadius | Flag that defines the radius of the first denoiser. |
| RTRFullResolution | Controls if the effect should be computed at full resolution. |
| RTRMinSmoothness | Controls the minimal smoothness. |
| RTRRayLength | Controls the length of ray traced reflection rays. |
| RTRSmoothnessFadeStart | Controls the minimal smoothness. |
| RTRUpScaleRadius | Radius for the up-sample pass. |
| SSGIClampValue | Screen space global illumination signal clamping value. |
| SSGIFilterRadius | Screen space global illumination's filter size. |
| SSGIFullResolution | Screen space global illumination flag to define if the effect is computed at full resolution. |
| SSGIRadius | Screen space global illumination's world space maximal radius. |
| SSGIRaySteps | Screen space global illumination step count for the ray marching. |
| SSRMaxRaySteps | Maximum number of rays for Screen Space Reflection for each quality level. |