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    Class GlobalLightingQualitySettings

    Global lighting quality settings.

    상속
    object
    GlobalLightingQualitySettings
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
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    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public sealed class GlobalLightingQualitySettings

    필드

    이름 설명
    AOBilateralUpsample

    Ambient Occlusion uses bilateral upsample for each quality level.

    AODirectionCount

    Ambient Occlusion direction count for each quality level.

    AOFullRes

    Ambient Occlusion uses full resolution buffer for each quality level.

    AOMaximumRadiusPixels

    Ambient Occlusion maximum radius for each quality level.

    AOStepCount

    Ambient Occlusion step count for each quality level.

    ContactShadowSampleCount

    Contact shadow sample count for each quality level.

    Fog_Budget

    Controls the budget of the volumetric fog effect.

    Fog_ControlMode

    Controls which control mode should be used to define the volumetric fog parameters.

    Fog_DepthRatio

    Controls how the budget is shared between screen resolution and depth.

    RTAODenoise

    Defines if the ray traced ambient occlusion should be denoised.

    RTAODenoiserRadius

    Controls the radius of the ray traced ambient occlusion denoiser.

    RTAORayLength

    Controls the length of ray traced ambient occlusion rays.

    RTAOSampleCount

    Number of samples for evaluating the effect.

    RTGIClampValue

    Clamp value used to reduce the variance in the integration signal.

    RTGIDenoise

    Flag that enables the first denoising pass.

    RTGIDenoiserRadius

    Flag that defines the radius of the first denoiser.

    RTGIFullResolution

    Controls if the effect should be computed at full resolution.

    RTGIHalfResDenoise

    Flag that defines if the denoiser should be evaluated at half resolution.

    RTGIRayLength

    Controls the length of ray traced global illumination rays.

    RTGISecondDenoise

    Flag that enables the second denoising pass.

    RTGISecondDenoiserRadius

    Flag that defines the radius of the second denoiser.

    RTGIUpScaleRadius

    Radius for the up-sample pass.

    RTRClampValue

    Clamp value used to reduce the variance in the integration signal.

    RTRDenoise

    Flag that enables the first denoising pass.

    RTRDenoiserRadius

    Flag that defines the radius of the first denoiser.

    RTRFullResolution

    Controls if the effect should be computed at full resolution.

    RTRMinSmoothness

    Controls the minimal smoothness.

    RTRRayLength

    Controls the length of ray traced reflection rays.

    RTRSmoothnessFadeStart

    Controls the minimal smoothness.

    RTRUpScaleRadius

    Radius for the up-sample pass.

    SSGIClampValue

    Screen space global illumination signal clamping value.

    SSGIFilterRadius

    Screen space global illumination's filter size.

    SSGIFullResolution

    Screen space global illumination flag to define if the effect is computed at full resolution.

    SSGIRadius

    Screen space global illumination's world space maximal radius.

    SSGIRaySteps

    Screen space global illumination step count for the ray marching.

    SSRMaxRaySteps

    Maximum number of rays for Screen Space Reflection for each quality level.

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