Enum FullScreenDebugMode
Full Screen Debug Mode.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
public enum FullScreenDebugMode
필드
| 이름 | 설명 |
|---|---|
| ColorLog | Display Log of the color buffer. |
| ContactShadows | Display Contact Shadows buffer. |
| ContactShadowsFade | Display Contact Shadows fade. |
| DepthOfFieldCoc | Display Depth of Field circle of confusion. |
| DepthPyramid | Display the Depth Pyramid. |
| FinalColorPyramid | Display the final color pyramid for the frame. |
| LightCluster | Display ray tracing light cluster. |
| MaxLightingFullScreenDebug | Maximum Full Screen Lighting debug mode value (used internally). |
| MaxMaterialFullScreenDebug | Maximum Full Screen Material debug mode value (used internally). |
| MaxRenderingFullScreenDebug | Maximum Full Screen Rendering debug mode value (used internally). |
| MinLightingFullScreenDebug | Minimum Full Screen Lighting debug mode value (used internally). |
| MinMaterialFullScreenDebug | Minimum Full Screen Material debug mode value (used internally). |
| MinRenderingFullScreenDebug | Minimum Full Screen Rendering debug mode value (used internally). |
| MotionVectors | Display Motion Vectors. |
| NanTracker | Display NaNs. |
| None | No Full Screen debug mode. |
| PreRefractionColorPyramid | Displays the color pyramid before the refraction pass. |
| QuadOverdraw | Display Quad Overdraw. |
| RayTracedSubSurface | Display ray-traced sub-surface scattering. |
| RecursiveRayTracing | Display recursive ray tracing. |
| RequestedVirtualTextureTiles | Display Requested Virtual Texturing tiles, colored by the mip |
| ScreenSpaceAmbientOcclusion | Display Screen Space Ambient Occlusion buffer. |
| ScreenSpaceGlobalIllumination | Display screen space global illumination. |
| ScreenSpaceReflections | Display Screen Space Reflections buffer used for lighting. |
| ScreenSpaceReflectionsAccum | Display Screen Space Reflections buffer of the current frame hit. |
| ScreenSpaceReflectionsPrev | Display Screen Space Reflections buffer of the previous frame accumulated. |
| ScreenSpaceShadows | Display Screen Space Shadows. |
| TransparencyOverdraw | Display Transparency Overdraw. |
| TransparentScreenSpaceReflections | Display the Transparent Screen Space Reflections buffer. |
| ValidateDiffuseColor | Display Diffuse Color validation mode. |
| ValidateSpecularColor | Display specular Color validation mode. |
| VertexDensity | Display Vertex Density. |