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    Enum FullScreenDebugMode

    Full Screen Debug Mode.

    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
    public enum FullScreenDebugMode

    필드

    이름 설명
    ColorLog

    Display Log of the color buffer.

    ContactShadows

    Display Contact Shadows buffer.

    ContactShadowsFade

    Display Contact Shadows fade.

    DepthOfFieldCoc

    Display Depth of Field circle of confusion.

    DepthPyramid

    Display the Depth Pyramid.

    FinalColorPyramid

    Display the final color pyramid for the frame.

    LightCluster

    Display ray tracing light cluster.

    MaxLightingFullScreenDebug

    Maximum Full Screen Lighting debug mode value (used internally).

    MaxMaterialFullScreenDebug

    Maximum Full Screen Material debug mode value (used internally).

    MaxRenderingFullScreenDebug

    Maximum Full Screen Rendering debug mode value (used internally).

    MinLightingFullScreenDebug

    Minimum Full Screen Lighting debug mode value (used internally).

    MinMaterialFullScreenDebug

    Minimum Full Screen Material debug mode value (used internally).

    MinRenderingFullScreenDebug

    Minimum Full Screen Rendering debug mode value (used internally).

    MotionVectors

    Display Motion Vectors.

    NanTracker

    Display NaNs.

    None

    No Full Screen debug mode.

    PreRefractionColorPyramid

    Displays the color pyramid before the refraction pass.

    QuadOverdraw

    Display Quad Overdraw.

    RayTracedSubSurface

    Display ray-traced sub-surface scattering.

    RecursiveRayTracing

    Display recursive ray tracing.

    RequestedVirtualTextureTiles

    Display Requested Virtual Texturing tiles, colored by the mip

    ScreenSpaceAmbientOcclusion

    Display Screen Space Ambient Occlusion buffer.

    ScreenSpaceGlobalIllumination

    Display screen space global illumination.

    ScreenSpaceReflections

    Display Screen Space Reflections buffer used for lighting.

    ScreenSpaceReflectionsAccum

    Display Screen Space Reflections buffer of the current frame hit.

    ScreenSpaceReflectionsPrev

    Display Screen Space Reflections buffer of the previous frame accumulated.

    ScreenSpaceShadows

    Display Screen Space Shadows.

    TransparencyOverdraw

    Display Transparency Overdraw.

    TransparentScreenSpaceReflections

    Display the Transparent Screen Space Reflections buffer.

    ValidateDiffuseColor

    Display Diffuse Color validation mode.

    ValidateSpecularColor

    Display specular Color validation mode.

    VertexDensity

    Display Vertex Density.

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