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    Struct FrameSettings

    Per renderer and per frame settings.

    상속된 멤버
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct FrameSettings

    필드

    이름 설명
    lodBias

    If lodBiasMode is LODBiasMode.Fixed, then this value overwrites QualitySettings.lodBias. If lodBiasMode is LODBiasMode.ScaleQualitySettings, then this value scales QualitySettings.lodBias.

    lodBiasMode

    Specifies how HDRP calculates QualitySettings.lodBias.

    lodBiasQualityLevel

    The quality level the rendering component uses when it fetches the quality setting value.

    materialQuality

    The material quality level this rendering component uses. If materialQuality == 0, the rendering component uses the material quality from the current quality settings in the HDRP Asset.

    maximumLODLevel

    If maximumLODLevelMode is MaximumLODLevelMode.FromQualitySettings, then this value overwrites QualitySettings.maximumLODLevel If maximumLODLevelMode is MaximumLODLevelMode.OffsetQualitySettings, then this value offsets QualitySettings.maximumLODLevel

    maximumLODLevelMode

    Specifies how HDRP calculates QualitySettings.maximumLODLevel.

    maximumLODLevelQualityLevel

    The maximum quality level the rendering component uses when it fetches the quality setting value.

    sssCustomSampleBudget

    Stores SssCustomSampleBudget on disk.

    sssQualityLevel

    Stores SssQualityLevel on disk.

    sssQualityMode

    Stores SssQualityMode on disk.

    프로퍼티

    이름 설명
    litShaderMode

    Specifies the rendering path this rendering component uses. Here you can use the LitShaderMode enum to specify whether the rendering component uses forward or deferred rendering.

    메서드

    이름 설명
    Equals(object)

    Equality operator between two FrameSettings. Return true if equivalent. (comparison of content).

    GetHashCode()

    Returns the hash code of this object.

    GetResolvedLODBias(HDRenderPipelineAsset)

    Calculates the LOD bias value to use.

    GetResolvedMaximumLODLevel(HDRenderPipelineAsset)

    Calculates the Maximum LOD level to use.

    GetResolvedSssSampleBudget(HDRenderPipelineAsset)

    Returns the sample budget of the Subsurface Scattering algorithm.

    IsEnabled(FrameSettingsField)

    Gets the stored override value for the passed in Frame Setting. Use this to access boolean values.

    SetEnabled(FrameSettingsField, bool)

    Sets the stored override value for the passed in Frame Setting. Use this to access boolean values.

    연산자

    이름 설명
    operator ==(FrameSettings, FrameSettings)

    Equality operator between two FrameSettings. Return true if equivalent. (comparison of content).

    operator !=(FrameSettings, FrameSettings)

    Inequality operator between two FrameSettings. Return true if different. (comparison of content).

    문서 개요
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