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    Class FilmGrain

    A volume component that holds settings for the Film Grain effect.

    상속
    object
    VolumeComponent
    FilmGrain
    구현
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Film Grain")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Film-Grain.html")]
    public sealed class FilmGrain : VolumeComponent, IPostProcessComponent

    필드

    이름 설명
    intensity

    Controls the strength of the film grain effect.

    response

    Controls the noisiness response curve. The higher you set this value, the less noise there is in brighter areas.

    texture

    Specifies a tileable Texture to use for the grain. The neutral value for this Texture is 0.5 which means that HDRP does not apply grain at this value.

    type

    Specifies the type of grain to use. Use Custom to provide your own texture.

    메서드

    이름 설명
    IsActive()

    Tells if the effect needs to be rendered or not.

    문서 개요
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