Field weightTextureMask
Sets the texture mask used to weight the pixels in the buffer when computing exposure.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Tooltip("Sets the texture mask to be used to weight the pixels in the buffer for the sake of computing exposure.")]
public NoInterpTextureParameter weightTextureMask
반환
타입 | 설명 |
---|---|
NoInterpTextureParameter |