Field proceduralRadii
Sets the radii of the procedural mask, in terms of fraction of half the screen (i.e. 0.5 means a mask that stretch half of the screen in both directions).
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public NoInterpVector2Parameter proceduralRadii
반환
| 타입 | 설명 |
|---|---|
| NoInterpVector2Parameter |