Struct DensityVolumeArtistParameters
Artist-friendly density volume parametrization.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct DensityVolumeArtistParameters
생성자
이름 | 설명 |
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DensityVolumeArtistParameters(Color, float, float) | Constructor. |
필드
이름 | 설명 |
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albedo | Single scattering albedo: [0, 1]. Alpha is ignored. |
anisotropy | Anisotropy of the phase function: [-1, 1]. Positive values result in forward scattering, and negative values - in backward scattering. |
distanceFadeEnd | Distance at which density fading ends. |
distanceFadeStart | Distance at which density fading starts. |
invertFade | Inverts the fade gradient. |
meanFreePath | Mean free path, in meters: [1, inf]. |
negativeFade | Edge fade factor along the negative X, Y and Z axes. |
positiveFade | Edge fade factor along the positive X, Y and Z axes. |
size | Dimensions of the volume. |
textureOffset | Allows translation of the tiling density texture. |
textureScrollingSpeed | Scrolling speed of the density texture. |
textureTiling | Tiling rate of the density texture. |
volumeMask | Texture containing density values. |
프로퍼티
이름 | 설명 |
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advancedFade | Obsolete, do not use. |