Struct DensityVolumeArtistParameters
Artist-friendly density volume parametrization.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct DensityVolumeArtistParameters
생성자
| 이름 | 설명 |
|---|---|
| DensityVolumeArtistParameters(Color, float, float) | Constructor. |
필드
| 이름 | 설명 |
|---|---|
| albedo | Single scattering albedo: [0, 1]. Alpha is ignored. |
| anisotropy | Anisotropy of the phase function: [-1, 1]. Positive values result in forward scattering, and negative values - in backward scattering. |
| distanceFadeEnd | Distance at which density fading ends. |
| distanceFadeStart | Distance at which density fading starts. |
| invertFade | Inverts the fade gradient. |
| meanFreePath | Mean free path, in meters: [1, inf]. |
| negativeFade | Edge fade factor along the negative X, Y and Z axes. |
| positiveFade | Edge fade factor along the positive X, Y and Z axes. |
| size | Dimensions of the volume. |
| textureOffset | Allows translation of the tiling density texture. |
| textureScrollingSpeed | Scrolling speed of the density texture. |
| textureTiling | Tiling rate of the density texture. |
| volumeMask | Texture containing density values. |
프로퍼티
| 이름 | 설명 |
|---|---|
| advancedFade | Obsolete, do not use. |