Enum DebugMipMapModeTerrainTexture
Terrain mip map debug mode.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
public enum DebugMipMapModeTerrainTexture
필드
이름 | 설명 |
---|---|
Control | Control debug. |
Layer0 | Layer 0 debug. |
Layer1 | Layer 1 debug. |
Layer2 | Layer 2 debug. |
Layer3 | Layer 3 debug. |
Layer4 | Layer 4 debug. |
Layer5 | Layer 5 debug. |
Layer6 | Layer 6 debug. |
Layer7 | Layer 7 debug. |