{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Enum DebugMipMapModeTerrainTexture | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Enum DebugMipMapModeTerrainTexture

    Terrain mip map debug mode.

    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
    public enum DebugMipMapModeTerrainTexture

    필드

    이름 설명
    Control

    Control debug.

    Layer0

    Layer 0 debug.

    Layer1

    Layer 1 debug.

    Layer2

    Layer 2 debug.

    Layer3

    Layer 3 debug.

    Layer4

    Layer 4 debug.

    Layer5

    Layer 5 debug.

    Layer6

    Layer 6 debug.

    Layer7

    Layer 7 debug.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)