Enum DebugLightingMode
Full Screen Lighting Debug Mode.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
public enum DebugLightingMode
필드
| 이름 | 설명 |
|---|---|
| DiffuseLighting | Display only diffuse lighting. |
| DirectDiffuseLighting | Display only direct diffuse lighting. |
| DirectSpecularLighting | Display only direct specular lighting. |
| EmissiveLighting | Display only Emissive lighting. |
| IndirectDiffuseLighting | Display only indirect diffuse lighting. |
| IndirectDiffuseOcclusion | Display indirect diffuse occlusion. |
| IndirectSpecularOcclusion | Display indirect specular occlusion. |
| LuminanceMeter | Display luminance values. |
| LuxMeter | Display lux values. |
| MatcapView | Disable scene lightings and replaces it with a pre-computed lighting environment. |
| None | No lighting debug mode. |
| ProbeVolume | Display Probe Volumes. |
| ReflectionLighting | Display only reflection. |
| RefractionLighting | Display only refraction. |
| SpecularLighting | Display only specular lighting. |
| VisualizeCascade | Display Directional Shadow Cascades splits. |
| VisualizeShadowMasks | Display Shadow Masks. |