Enum DebugLightingMode
Full Screen Lighting Debug Mode.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
public enum DebugLightingMode
필드
이름 | 설명 |
---|---|
DiffuseLighting | Display only diffuse lighting. |
DirectDiffuseLighting | Display only direct diffuse lighting. |
DirectSpecularLighting | Display only direct specular lighting. |
EmissiveLighting | Display only Emissive lighting. |
IndirectDiffuseLighting | Display only indirect diffuse lighting. |
IndirectDiffuseOcclusion | Display indirect diffuse occlusion. |
IndirectSpecularOcclusion | Display indirect specular occlusion. |
LuminanceMeter | Display luminance values. |
LuxMeter | Display lux values. |
MatcapView | Disable scene lightings and replaces it with a pre-computed lighting environment. |
None | No lighting debug mode. |
ProbeVolume | Display Probe Volumes. |
ReflectionLighting | Display only reflection. |
RefractionLighting | Display only refraction. |
SpecularLighting | Display only specular lighting. |
VisualizeCascade | Display Directional Shadow Cascades splits. |
VisualizeShadowMasks | Display Shadow Masks. |