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    Class DebugDisplaySettings

    Class managing debug display in HDRP.

    상속
    object
    DebugDisplaySettings
    구현
    IDebugData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public class DebugDisplaySettings : IDebugData

    프로퍼티

    이름 설명
    data

    Debug data.

    renderingFullScreenDebugStrings

    List of Full Screen Rendering Debug mode names.

    renderingFullScreenDebugValues

    List of Full Screen Rendering Debug mode values.

    메서드

    이름 설명
    GetDebugColorPickerMode()

    Returns the current Color Picker Mode.

    GetDebugLightFilterMode()

    Returns the current Light filtering mode.

    GetDebugLightLayersMask()

    Returns the current Light Layers Debug Mask.

    GetDebugLightingMode()

    Returns the current Lighting Debug Mode.

    GetDebugMipMapMode()

    Returns the current Mip Map Debug Mode.

    GetDebugMipMapModeTerrainTexture()

    Returns the current Terrain Texture Mip Map Debug Mode.

    GetDebugShadowMapMode()

    Returns the current Shadow Map Debug Mode.

    IsCameraFreezeEnabled()

    Returns true if camera visibility is frozen.

    IsCameraFrozen(Camera)

    Returns true if a specific camera is frozen for visibility.

    IsDebugDisplayEnabled()

    Returns true if any debug display is enabled.

    IsDebugExposureModeEnabled()

    Returns true if any full screen exposure debug display is enabled.

    IsDebugFullScreenEnabled()

    Returns true if any full screen debug display is enabled.

    IsDebugMaterialDisplayEnabled()

    Returns true if any material debug display is enabled.

    IsDebugMipMapDisplayEnabled()

    Returns true if mip map debug display is enabled.

    IsMatcapViewEnabled(HDCamera)

    Returns true if matcap view is enabled for a particular camera.

    IsMaterialValidationEnabled()

    Returns true if material validation is enabled.

    SetDebugLightFilterMode(DebugLightFilterMode)

    Set the current Light Filtering.

    SetDebugLightLayersMode(bool)

    Set the current Light layers Debug Mode

    SetDebugLightingMode(DebugLightingMode)

    Set the current Lighting Debug Mode.

    SetDebugViewCommonMaterialProperty(MaterialSharedProperty)

    Set the current shared material properties debug view.

    SetDebugViewEngine(int)

    Set the current engine debug view.

    SetDebugViewGBuffer(int)

    Set the current GBuffer debug view.

    SetDebugViewMaterial(int)

    Set the current material debug view.

    SetDebugViewProperties(DebugViewProperties)

    Set the current Material Property debug view.

    SetDebugViewVarying(DebugViewVarying)

    Set current varying debug view.

    SetFullScreenDebugMode(FullScreenDebugMode)

    Set the current Full Screen Debug Mode.

    SetMipMapMode(DebugMipMapMode)

    Set the current Mip Map Debug Mode.

    SetShadowDebugMode(ShadowMapDebugMode)

    Set the current Shadow Map Debug Mode.

    문서 개요
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