Class DebugDisplaySettings.DebugData
Debug data.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public class DebugDisplaySettings.DebugData
필드
| 이름 | 설명 |
|---|---|
| averageProfilerTimingsOverASecond | Whether to display the average timings every second. |
| colorPickerDebugSettings | Current color picker debug settings. |
| countRays | Display ray tracing ray count per frame. |
| debugCameraToFreeze | Index of the camera to freeze for visibility. |
| debugOverlayRatio | Ratio of the screen size in which overlays are rendered. |
| decalsDebugSettings | Current decals debug settings. |
| enableDebugDepthRemap | Enable range remapping. |
| falseColorDebugSettings | Current false color debug settings. |
| fullScreenContactShadowLightIndex | Index of the light used for contact shadows display. |
| fullScreenDebugDepthRemap | Depth Range remapping values for some of the fullscreen mode. Only x and y are used. |
| fullScreenDebugMode | Current full screen debug mode. |
| fullscreenDebugMip | Current full screen debug mode mip level (when applicable). |
| lightingDebugSettings | Current lighting debug settings. |
| materialDebugSettings | Current material debug settings. |
| maxQuadCost | Max quad cost for quad overdraw display. |
| maxVertexDensity | Max vertex density for vertex density display. |
| mipMapDebugSettings | Current mip map debug settings. |
| msaaSamples | Current number of samples for MSAA textures. |
| screenSpaceShadowIndex | Index of screen space shadow to display. |
| transparencyDebugSettings | Current transparency debug settings. |
| volumeDebugSettings | Current volume debug settings. |
| xrSinglePassTestMode | XR single pass test mode. |