Class DebugDisplaySettings.DebugData
Debug data.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public class DebugDisplaySettings.DebugData
  필드
| 이름 | 설명 | 
|---|---|
| averageProfilerTimingsOverASecond | Whether to display the average timings every second.  | 
      
| colorPickerDebugSettings | Current color picker debug settings.  | 
      
| countRays | Display ray tracing ray count per frame.  | 
      
| debugCameraToFreeze | Index of the camera to freeze for visibility.  | 
      
| debugOverlayRatio | Ratio of the screen size in which overlays are rendered.  | 
      
| decalsDebugSettings | Current decals debug settings.  | 
      
| enableDebugDepthRemap | Enable range remapping.  | 
      
| falseColorDebugSettings | Current false color debug settings.  | 
      
| fullScreenContactShadowLightIndex | Index of the light used for contact shadows display.  | 
      
| fullScreenDebugDepthRemap | Depth Range remapping values for some of the fullscreen mode. Only x and y are used.  | 
      
| fullScreenDebugMode | Current full screen debug mode.  | 
      
| fullscreenDebugMip | Current full screen debug mode mip level (when applicable).  | 
      
| lightingDebugSettings | Current lighting debug settings.  | 
      
| materialDebugSettings | Current material debug settings.  | 
      
| maxQuadCost | Max quad cost for quad overdraw display.  | 
      
| maxVertexDensity | Max vertex density for vertex density display.  | 
      
| mipMapDebugSettings | Current mip map debug settings.  | 
      
| msaaSamples | Current number of samples for MSAA textures.  | 
      
| screenSpaceShadowIndex | Index of screen space shadow to display.  | 
      
| transparencyDebugSettings | Current transparency debug settings.  | 
      
| volumeDebugSettings | Current volume debug settings.  | 
      
| xrSinglePassTestMode | XR single pass test mode.  |