Class DebugDisplaySettings.DebugData
Debug data.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public class DebugDisplaySettings.DebugData
필드
이름 | 설명 |
---|---|
averageProfilerTimingsOverASecond | Whether to display the average timings every second. |
colorPickerDebugSettings | Current color picker debug settings. |
countRays | Display ray tracing ray count per frame. |
debugCameraToFreeze | Index of the camera to freeze for visibility. |
debugOverlayRatio | Ratio of the screen size in which overlays are rendered. |
decalsDebugSettings | Current decals debug settings. |
enableDebugDepthRemap | Enable range remapping. |
falseColorDebugSettings | Current false color debug settings. |
fullScreenContactShadowLightIndex | Index of the light used for contact shadows display. |
fullScreenDebugDepthRemap | Depth Range remapping values for some of the fullscreen mode. Only x and y are used. |
fullScreenDebugMode | Current full screen debug mode. |
fullscreenDebugMip | Current full screen debug mode mip level (when applicable). |
lightingDebugSettings | Current lighting debug settings. |
materialDebugSettings | Current material debug settings. |
maxQuadCost | Max quad cost for quad overdraw display. |
maxVertexDensity | Max vertex density for vertex density display. |
mipMapDebugSettings | Current mip map debug settings. |
msaaSamples | Current number of samples for MSAA textures. |
screenSpaceShadowIndex | Index of screen space shadow to display. |
transparencyDebugSettings | Current transparency debug settings. |
volumeDebugSettings | Current volume debug settings. |
xrSinglePassTestMode | XR single pass test mode. |