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    Class CustomPostProcessVolumeComponent

    Volume component class to inherit when you implement a custom post process

    상속
    object
    VolumeComponent
    CustomPostProcessVolumeComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public abstract class CustomPostProcessVolumeComponent : VolumeComponent

    프로퍼티

    이름 설명
    injectionPoint

    Injection point of the custom post process in HDRP.

    visibleInSceneView

    True if you want your custom post process to be visible in the scene view.false False otherwise.

    메서드

    이름 설명
    Cleanup()

    Cleanup function, called when the render pipeline is disposed.

    OnDisable()

    Unity calls this method when the object goes out of scope.

    Render(CommandBuffer, HDCamera, RTHandle, RTHandle)

    Called every frame for each camera when the post process needs to be rendered.

    Setup()

    Setup function, called once before render is called.

    문서 개요
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