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    Class CustomPassUtils

    A set of custom pass utility function to help you build your effects

    상속
    object
    CustomPassUtils
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public static class CustomPassUtils

    필드

    이름 설명
    fullScreenScaleBias

    Fullscreen scale and bias values, it is the default for functions that have scale and bias overloads.

    메서드

    이름 설명
    Copy(in CustomPassContext, RTHandle, RTHandle, int, int)

    Copy an RTHandle content to another

    Copy(in CustomPassContext, RTHandle, RTHandle, Vector4, Vector4, int, int)

    Copy a region of an RTHandle to another

    DownSample(in CustomPassContext, RTHandle, RTHandle, int, int)

    Convert the source buffer to an half resolution buffer and output it to the destination buffer.

    DownSample(in CustomPassContext, RTHandle, RTHandle, Vector4, Vector4, int, int)

    Convert the source buffer to an half resolution buffer and output it to the destination buffer.

    DrawRenderers(in CustomPassContext, LayerMask, RenderQueueType, Material, int, RenderStateBlock)

    Simpler version of ScriptableRenderContext.DrawRenderers to draw HDRP materials.

    GaussianBlur(in CustomPassContext, RTHandle, RTHandle, RTHandle, int, float, int, int, bool)

    Gaussian Blur pass.

    GaussianBlur(in CustomPassContext, RTHandle, RTHandle, RTHandle, Vector4, Vector4, int, float, int, int, bool)

    Gaussian Blur pass.

    GetRenderQueueRangeFromRenderQueueType(RenderQueueType)

    Convert a Custom Pass render queue type to a RenderQueueRange that can be used in DrawRenderers

    HorizontalGaussianBlur(in CustomPassContext, RTHandle, RTHandle, int, float, int, int)

    Horizontal gaussian blur pass.

    HorizontalGaussianBlur(in CustomPassContext, RTHandle, RTHandle, Vector4, Vector4, int, float, int, int)

    Horizontal gaussian blur pass.

    RenderDepthFromCamera(in CustomPassContext, Camera, LayerMask, RenderQueueType, RenderStateBlock)

    Render eye space depth of objects from the view point of a camera into the color buffer.

    RenderDepthFromCamera(in CustomPassContext, Camera, RTHandle, RTHandle, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)

    Render eye space depth of objects from the view point of a camera into the color and depth buffers.

    RenderFromCamera(in CustomPassContext, Camera, LayerMask, RenderQueueType, Material, int, RenderStateBlock)

    Render a list of objects from another camera point of view.

    RenderFromCamera(in CustomPassContext, Camera, RTHandle, RTHandle, ClearFlag, LayerMask, RenderQueueType, Material, int, RenderStateBlock)

    Render a list of objects from another camera point of view.

    RenderNormalFromCamera(in CustomPassContext, Camera, LayerMask, RenderQueueType, RenderStateBlock)

    Render world space normal of objects from the view point of a camera into the color buffer.

    RenderNormalFromCamera(in CustomPassContext, Camera, RTHandle, RTHandle, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)

    Render world space normal of objects from the view point of a camera into the color buffer.

    RenderTangentFromCamera(in CustomPassContext, Camera, LayerMask, RenderQueueType, RenderStateBlock)

    Render world space tangent of objects from the view point of a camera into the color buffer.

    RenderTangentFromCamera(in CustomPassContext, Camera, RTHandle, RTHandle, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)

    Render world space tangent of objects from the view point of a camera into the color buffer

    VerticalGaussianBlur(in CustomPassContext, RTHandle, RTHandle, int, float, int, int)

    Vertical gaussian blur pass

    VerticalGaussianBlur(in CustomPassContext, RTHandle, RTHandle, Vector4, Vector4, int, float, int, int)

    Vertical gaussian blur pass

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