Field length
Controls the length of the rays HDRP uses to calculate Contact Shadows. It is in meters, but it gets scaled by a factor depending on Distance Scale Factor and the depth of the point from where the contact shadow ray is traced.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public ClampedFloatParameter length
반환
타입 | 설명 |
---|---|
ClampedFloatParameter |