{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ComponentUtility | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class ComponentUtility

    Utility class for HDRP specific components.

    상속
    object
    ComponentUtility
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public static class ComponentUtility

    메서드

    이름 설명
    IsHDCamera(Camera)

    Check if the provided camera is compatible with High-Definition Render Pipeline

    IsHDLight(Light)

    Check if the provided light is compatible with High-Definition Render Pipeline

    IsHDReflectionProbe(ReflectionProbe)

    Check if the provided reflection probe is compatible with High-Definition Render Pipeline

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)