Class ChannelMixer
A volume component that holds settings for the Channel Mixer effect.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Channel-Mixer.html")]
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
필드
이름 | 설명 |
---|---|
blueOutBlueIn | Controls the influence of the blue channel in the output blue channel. |
blueOutGreenIn | Controls the influence of green red channel in the output blue channel. |
blueOutRedIn | Controls the influence of the red channel in the output blue channel. |
greenOutBlueIn | Controls the influence of the blue channel in the output green channel. |
greenOutGreenIn | Controls the influence of the green channel in the output green channel. |
greenOutRedIn | Controls the influence of the red channel in the output green channel. |
redOutBlueIn | Controls the influence of the blue channel in the output red channel. |
redOutGreenIn | Controls the influence of the green channel in the output red channel. |
redOutRedIn | Controls the influence of the red channel in the output red channel. |
메서드
이름 | 설명 |
---|---|
IsActive() | Tells if the effect needs to be rendered or not. |