{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ChannelMixer | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class ChannelMixer

    A volume component that holds settings for the Channel Mixer effect.

    상속
    object
    VolumeComponent
    ChannelMixer
    구현
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Channel Mixer")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Channel-Mixer.html")]
    public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent

    필드

    이름 설명
    blueOutBlueIn

    Controls the influence of the blue channel in the output blue channel.

    blueOutGreenIn

    Controls the influence of green red channel in the output blue channel.

    blueOutRedIn

    Controls the influence of the red channel in the output blue channel.

    greenOutBlueIn

    Controls the influence of the blue channel in the output green channel.

    greenOutGreenIn

    Controls the influence of the green channel in the output green channel.

    greenOutRedIn

    Controls the influence of the red channel in the output green channel.

    redOutBlueIn

    Controls the influence of the blue channel in the output red channel.

    redOutGreenIn

    Controls the influence of the green channel in the output red channel.

    redOutRedIn

    Controls the influence of the red channel in the output red channel.

    메서드

    이름 설명
    IsActive()

    Tells if the effect needs to be rendered or not.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)