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    Struct CameraSettings.Culling

    Defines the culling settings of the camera.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct CameraSettings.Culling

    필드

    이름 설명
    cullingMask

    The mask for visible objects.

    default

    Default value.

    sceneCullingMaskOverride

    Scene culling mask override.

    useOcclusionCulling

    True when occlusion culling will be performed during rendering, false otherwise.

    메서드

    이름 설명
    NewDefault()

    Default value.

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