{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BlueNoise | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class BlueNoise

    A bank of pre-generated blue noise textures.

    상속
    object
    BlueNoise
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public sealed class BlueNoise

    프로퍼티

    이름 설명
    textureArray16L

    A TextureArray containing all the single channel (luminance only) 16x16 textures.

    textureArray16RGB

    A TextureArray containing all the multi-channel (red, green, blue) 16x16 textures.

    textures16L

    Single channel (luminance only) 16x16 textures.

    textures16RGB

    Multi-channel (red, gree, blue) 16x16 textures.

    메서드

    이름 설명
    Cleanup()

    Cleanups up internal textures. This method should be called before disposing of this instance.

    GetRandom16L()

    Returns a random, single channel (luminance only) 16x16 blue noise texture.

    GetRandom16RGB()

    Returns a random, multi-channel (red, green blue) 16x16 blue noise texture.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)