Class Bloom
A volume component that holds settings for the Bloom effect.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Post-processing/Bloom")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Bloom.html")]
public sealed class Bloom : VolumeComponentWithQuality, IPostProcessComponent
필드
| 이름 | 설명 |
|---|---|
| anamorphic | When enabled, bloom stretches horizontally depending on the current physical Camera's Anamorphism property value. |
| dirtIntensity | Controls the strength of the lens dirt. |
| dirtTexture | Specifies a Texture to add smudges or dust to the bloom effect. |
| intensity | Controls the strength of the bloom filter. |
| scatter | Controls the extent of the veiling effect. |
| threshold | Set the level of brightness to filter out pixels under this level. This value is expressed in gamma-space. A value above 0 will disregard energy conservation rules. |
| tint | Specifies the tint of the bloom filter. |
프로퍼티
| 이름 | 설명 |
|---|---|
| highQualityFiltering | When enabled, bloom uses bicubic sampling instead of bilinear sampling for the upsampling passes. |
| highQualityPrefiltering | When enabled, bloom uses multiple bilinear samples for the prefiltering pass. |
| resolution | Specifies the resolution at which HDRP processes the effect. |
메서드
| 이름 | 설명 |
|---|---|
| IsActive() | Tells if the effect needs to be rendered or not. |