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    Class Bloom

    A volume component that holds settings for the Bloom effect.

    상속
    object
    VolumeComponent
    VolumeComponentWithQuality
    Bloom
    구현
    IPostProcessComponent
    상속된 멤버
    VolumeComponentWithQuality.quality
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Bloom")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Bloom.html")]
    public sealed class Bloom : VolumeComponentWithQuality, IPostProcessComponent

    필드

    이름 설명
    anamorphic

    When enabled, bloom stretches horizontally depending on the current physical Camera's Anamorphism property value.

    dirtIntensity

    Controls the strength of the lens dirt.

    dirtTexture

    Specifies a Texture to add smudges or dust to the bloom effect.

    intensity

    Controls the strength of the bloom filter.

    scatter

    Controls the extent of the veiling effect.

    threshold

    Set the level of brightness to filter out pixels under this level. This value is expressed in gamma-space. A value above 0 will disregard energy conservation rules.

    tint

    Specifies the tint of the bloom filter.

    프로퍼티

    이름 설명
    highQualityFiltering

    When enabled, bloom uses bicubic sampling instead of bilinear sampling for the upsampling passes.

    highQualityPrefiltering

    When enabled, bloom uses multiple bilinear samples for the prefiltering pass.

    resolution

    Specifies the resolution at which HDRP processes the effect.

    메서드

    이름 설명
    IsActive()

    Tells if the effect needs to be rendered or not.

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