Field spatialBilateralAggressiveness
Moving this factor closer to 0 will increase the amount of accepted samples during temporal accumulation, increasing the ghosting, but reducing the temporal noise.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public ClampedFloatParameter spatialBilateralAggressiveness
반환
타입 | 설명 |
---|---|
ClampedFloatParameter |