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    Class UnityQuaternionExtensions

    Extensions to the Quaternion class, usen in various places by Cinemachine

    상속
    object
    UnityQuaternionExtensions
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: Cinemachine.Utility
    어셈블리: solution.dll
    구문
    public static class UnityQuaternionExtensions

    메서드

    이름 설명
    ApplyCameraRotation(Quaternion, Vector2, Vector3)

    Apply rotations, first about world up, then about (travelling) local right. rot.y is rotation about worldUp, and rot.x is second rotation, about local right.

    GetCameraRotationToTarget(Quaternion, Vector3, Vector3)

    Get the rotations, first about world up, then about (travelling) local right, necessary to align the quaternion's forward with the target direction. This represents the tripod head movement needed to look at the target. This formulation makes it easy to interpolate without introducing spurious roll.

    Normalized(Quaternion)

    Normalize a quaternion

    SlerpWithReferenceUp(Quaternion, Quaternion, float, Vector3)

    This is a slerp that mimics a camera operator's movement in that it chooses a path that avoids the lower hemisphere, as defined by the up param

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