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    Method InternalUpdateCameraState

    InternalUpdateCameraState(Vector3, float)

    Updates this Cinemachine Camera. For an active camera this should be called once and only once each frame. To guarantee this, you should never call this method directly. Always use CinemachineCore.UpdateVirtualCamera(ICinemachineCamera, Vector3, float), which has protection against multiple calls per frame.

    선언
    void InternalUpdateCameraState(Vector3 worldUp, float deltaTime)
    파라미터
    타입 이름 설명
    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    float deltaTime

    Delta time for time-based effects (ignore if less than 0)

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