Class InspectorUtility
상속된 멤버
네임스페이스: Cinemachine.Editor
어셈블리: solution.dll
구문
public class InspectorUtility
메서드
이름 | 설명 |
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AddAssetsFromPackageSubDirectory(Type, List<ScriptableObject>, string) | |
CreateGameObject(string, params Type[]) | |
MultiPropertyOnLine(Rect, GUIContent, SerializedProperty[], GUIContent[]) | Put multiple properties on a single inspector line, with optional label overrides. Passing null as a label (or sublabel) override will cause the property's displayName to be used as a label. For no label at all, pass GUIContent.none. |
NicifyClassName(string) | |
NormalizeCurve(AnimationCurve) | |
RepaintGameView(Object) |