Class InspectorUtility
상속된 멤버
네임스페이스: Cinemachine.Editor
어셈블리: solution.dll
구문
public class InspectorUtility
메서드
| 이름 | 설명 |
|---|---|
| AddAssetsFromPackageSubDirectory(Type, List<ScriptableObject>, string) | |
| CreateGameObject(string, params Type[]) | |
| MultiPropertyOnLine(Rect, GUIContent, SerializedProperty[], GUIContent[]) | Put multiple properties on a single inspector line, with optional label overrides. Passing null as a label (or sublabel) override will cause the property's displayName to be used as a label. For no label at all, pass GUIContent.none. |
| NicifyClassName(string) | |
| NormalizeCurve(AnimationCurve) | |
| RepaintGameView(Object) |