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    Class InspectorUtility

    상속
    object
    InspectorUtility
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: Cinemachine.Editor
    어셈블리: solution.dll
    구문
    public class InspectorUtility

    메서드

    이름 설명
    AddAssetsFromPackageSubDirectory(Type, List<ScriptableObject>, string)
    CreateGameObject(string, params Type[])
    MultiPropertyOnLine(Rect, GUIContent, SerializedProperty[], GUIContent[])

    Put multiple properties on a single inspector line, with optional label overrides. Passing null as a label (or sublabel) override will cause the property's displayName to be used as a label. For no label at all, pass GUIContent.none.

    NicifyClassName(string)
    NormalizeCurve(AnimationCurve)
    RepaintGameView(Object)
    문서 개요
    맨 위로
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