{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct CinemachineTriggerAction.ActionSettings | Cinemachine | 2.3.5-preview.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Struct CinemachineTriggerAction.ActionSettings

    Defines what action to take on trigger enter/exit

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct CinemachineTriggerAction.ActionSettings

    생성자

    이름 설명
    ActionSettings(Mode)

    Constructor

    필드

    이름 설명
    m_Action

    What action to take

    m_BoostAmount

    If PriorityBoost, this amount will be added to the virtual camera's priority

    m_Event

    This event will be invoked

    m_Mode

    How to interpret the start time

    m_StartTime

    If playing a timeline, start at this time

    m_Target

    The target object on which to operate. If null, then the current behaviour/GameObject will be used

    메서드

    이름 설명
    Invoke()

    Invoke the action. Depending on the mode, different action will be performed. The embedded event will always be invoked, in addition to the action specified by the Mode.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)