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    Struct CinemachineTrackedDolly.AutoDolly

    Controls how automatic dollying occurs

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [Serializable]
    public struct CinemachineTrackedDolly.AutoDolly

    생성자

    이름 설명
    AutoDolly(bool, float, int, int)

    Constructor with specific field values

    필드

    이름 설명
    m_Enabled

    If checked, will enable automatic dolly, which chooses a path position that is as close as possible to the Follow target.

    m_PositionOffset

    Offset, in current position units, from the closest point on the path to the follow target.

    m_SearchRadius

    Search up to how many waypoints on either side of the current position. Use 0 for Entire path

    m_SearchResolution

    We search between waypoints by dividing the segment into this many straight pieces. The higher the number, the more accurate the result, but performance is proportionally slower for higher numbers

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