{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class CinemachinePathBase.Appearance | Cinemachine | 2.3.5-preview.3
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    Class CinemachinePathBase.Appearance

    This class holds the settings that control how the path will appear in the editor scene view. The path is not visible in the game view

    상속
    object
    CinemachinePathBase.Appearance
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [Serializable]
    public class CinemachinePathBase.Appearance

    필드

    이름 설명
    inactivePathColor
    pathColor
    width
    문서 개요
    맨 위로
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