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    Class CinemachineImpulseManager

    This is a singleton object that manages all Impulse Events generated by the Cinemachine Impulse module. This singleton owns and manages all ImpulseEvent objectss.

    상속
    object
    CinemachineImpulseManager
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    [DocumentationSorting(DocumentationSortingAttribute.Level.API)]
    public class CinemachineImpulseManager

    프로퍼티

    이름 설명
    IgnoreTimeScale

    Set this to ignore time scaling so impulses can progress while the game is paused

    Instance

    Get the singleton instance

    메서드

    이름 설명
    AddImpulseEvent(ImpulseEvent)

    Activate an impulse event, so that it may begin broadcasting its signal

    Clear()

    Immediately terminate all active impulse signals

    GetImpulseAt(Vector3, bool, int, out Vector3, out Quaternion)

    Get the signal perceived by a listener at a geven location

    NewImpulseEvent()

    Get a new ImpulseEvent

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