Class CinemachineImpulseManager
This is a singleton object that manages all Impulse Events generated by the Cinemachine Impulse module. This singleton owns and manages all ImpulseEvent objectss.
상속된 멤버
네임스페이스: Cinemachine
어셈블리: solution.dll
구문
[DocumentationSorting(DocumentationSortingAttribute.Level.API)]
public class CinemachineImpulseManager
프로퍼티
이름 | 설명 |
---|---|
IgnoreTimeScale | Set this to ignore time scaling so impulses can progress while the game is paused |
Instance | Get the singleton instance |
메서드
이름 | 설명 |
---|---|
AddImpulseEvent(ImpulseEvent) | Activate an impulse event, so that it may begin broadcasting its signal |
Clear() | Immediately terminate all active impulse signals |
GetImpulseAt(Vector3, bool, int, out Vector3, out Quaternion) | Get the signal perceived by a listener at a geven location |
NewImpulseEvent() | Get a new ImpulseEvent |