{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method GetDecayedSignal | Cinemachine | 2.3.5-preview.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method GetDecayedSignal

    GetDecayedSignal(Vector3, bool, out Vector3, out Quaternion)

    Get the signal that a listener at a given position would perceive

    선언
    public bool GetDecayedSignal(Vector3 listenerPosition, bool use2D, out Vector3 pos, out Quaternion rot)
    파라미터
    타입 이름 설명
    Vector3 listenerPosition

    The listener's position in world space

    bool use2D

    True if distance calculation should ignore Z

    Vector3 pos

    The position impulse signal

    Quaternion rot

    The rotation impulse signal

    반환
    타입 설명
    bool

    true if non-trivial signal is returned

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)