Field m_WorldUpOverride
If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful in top-down game environments. If not set, Up is worldspace Y.
네임스페이스: Cinemachine
어셈블리: solution.dll
구문
[Tooltip("If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful for instance in top-down game environments. If not set, Up is worldspace Y. Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down.")]
public Transform m_WorldUpOverride
반환
타입 | 설명 |
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Transform |