Class CinemachineBrain.BrainEvent
Event with a CinemachineBrain parameter
상속된 멤버
UnityEvent<CinemachineBrain>.AddListener(UnityAction<CinemachineBrain>)
UnityEvent<CinemachineBrain>.RemoveListener(UnityAction<CinemachineBrain>)
UnityEvent<CinemachineBrain>.Invoke(CinemachineBrain)
UnityEventBase.ToString()
네임스페이스: Cinemachine
어셈블리: solution.dll
구문
[Serializable]
public class CinemachineBrain.BrainEvent : UnityEvent<CinemachineBrain>, ISerializationCallbackReceiver